Post by szarletblade on Aug 6, 2014 11:04:50 GMT
Part of the DDO fun is creating toons and planning their future enhancements, feats, and classes. Coincidentally, I had too much time last night and I started making enhancement plans for Hellfirez from 3:30 am and finished around 6:00 am.
Again this is just a suggestion, I am not forcing you to take it.
Assuming that you are taking three levels of Rogue for Shadow Dodge then your build will become Paladin 5/Ranger 12/Rogue 3.
At the end of level twelve, you will have five strong active damaging enhancements:
Sly Flourish, Bleed Them Out, The Growing Storm, A Thousand Cuts, and Dance of Death
This thread consists of two things: Overview and Detailed enhancements
Enhancement Overview:
Thief-Acrobat Tree:
A) Core Ability:
Staff Control
B) Tier One:
Thief Acrobatics II
Sly Flourish III
C) Tier Two:
Haste Boost I
Tempest Tree:
A) Core Abilities:
Shield of Whirling Steel
Tempest
Graceful Death
Deflect Arrows
B) Tier One:
Improved Reaction III
Whirling Blades I
C) Tier Two:
Improved Parry III
Bleed Them Out III
Whirling Blades II
D) Tier Three:
Critical Accuracy II
Whirling Blades III
Dexterity I
E) Tier Four:
Critical Damage I
The Growing Storm III
Whirling Blades IV
F) Tier Five:
A Thousand Cuts III
Dance of Death III
Here are the Detailed enhancements I planned:
Level 1: Rogue (Rogue 1)
Rank 1: No AP gain
Rank 2: 1 AP gain
Rank 3: 1 AP gain
Rank 4: 1 AP gain
Rank 5: 1 AP gain
Total AP remaining: 4 AP
Level 2: Ranger (Ranger 1/Rogue 1)
Rank 6: No AP gain, 4 AP remaining
Shield of Whirling Steel (-1 AP)
Whirling Blades I (-2 AP)
Improved Reaction I (-1 AP)
Rank 7: 1 AP gain
Improved Reaction II (-1 AP)
~ Five AP spent total in Tempest tree ~
Rank 8: 1 AP gain
Rank 9: 1 AP gain
Rank 10: 1 AP gain
Total AP remaining: 3 AP
Level 3: Rogue (Ranger 1/Rogue 2)
Rank 11: No AP gain, 3 AP remaining
Rank 12: 1 AP gain
Rank 13: 1 AP gain
Rank 14: 1 AP gain
Rank 15: 1 AP gain
Total AP remaining: 7 AP
Level 4: Ranger (Ranger 2/Rogue 2)
Rank 16: No AP gain, 7 AP remaining
Rank 17: 1 AP gain
Whirling Blades II (-2 AP)
Improved Parry I, II, III (-3 AP)
~ Ten AP spent total in Tempest tree ~
Rank 18: 1 AP gain
Rank 19: 1 AP gain
Rank 20: 1 AP gain
Total AP remaining: 6 AP
Level 5: Ranger (Ranger 3/Rogue 2)
Rank 21: No AP gain, 6 AP remaining
Rank 22: 1 AP gain
Tempest (-1 AP)
Whirling Blades III (-2 AP)
Bleed Them Out I (-1 AP)
Bleed Them Out II (-1 AP)
~ Fifteen AP spent total in Tempest tree ~
Bleed Them Out III (-1 AP)
Rank 23: 1 AP gain
Dexterity I (-2 AP)
Rank 24: 1 AP gain
Improved Reaction II (-1 AP)
Rank 25: 1 AP gain
Improved Reaction III (- 1 AP)
~ Twenty AP spent total in Tempest tree ~
Total AP remaining: 0 AP
Level 6: Ranger (Ranger 4/Rogue 2)
Rank 26: No AP gain, 0 AP remaining
Rank 27: 1 AP gain
The Growing Storm I (-1 AP)
Rank 28: 1 AP gain
The Growing Storm I (-1 AP)
Rank 29: 1 AP gain
The Growing Storm I (-1 AP)
Rank 30: 1 AP gain
Critical Accuracy I (-1 AP)
Total AP remaining: 0 AP
Level 7: Ranger (Ranger 5/Rogue 2)
Rank 31: No AP gain, 0 AP remaining
Rank 32: 1 AP gain
Rank 33: 1 AP gain
Whirling Blades IV (-2 AP)
Rank 34: 1 AP gain
Critical Accuracy II (-1 AP)
Rank 35: 1 AP gain
Total AP remaining: 1 AP
Level 8: Ranger (Ranger 6/Rogue 2)
Rank 36: No AP gain, 1 AP remaining
Graceful Death (-1 AP)
Rank 37: 1 AP gain
Rank 38: 1 AP gain
Critical Damage I (-2 AP)
~ Thirty AP spent total in Tempest tree ~
Rank 39: 1 AP gain
Staff Control (-1 AP)
Rank 40: 1 AP gain
Sly Flourish I (-1 AP)
Total AP remaining: 0 AP
Level 9: Rogue (Ranger 6/Rogue 3)
Rank 41: No AP gain, 0 AP remaining
Rank 42: 1 AP gain
Rank 43: 1 AP gain
Rank 44: 1 AP gain
Rank 45: 1 AP gain
Total AP remaining: 4 AP
Level 10: Paladin (Paladin 1/Ranger 6/Rogue 3)
Rank 46: No AP gain, 4 AP remaining
Rank 47: 1 AP gain
Rank 48: 1 AP gain
Rank 49: 1 AP gain
Rank 50: 1 AP gain
Total AP remaining: 8 AP
Level 11: Paladin (Paladin 2/Ranger 6/Rogue 3)
Rank 51: No AP gain, 8 AP remaining
Rank 52: 1 AP gain
Rank 53: 1 AP gain
Rank 54: 1 AP gain
Rank 55: 1 AP gain
Total AP remaining: 12 AP remaining
Level 12: Paladin (Paladin 3/Ranger 6/Rogue 3)
Rank 56: No AP gain, 12 AP remaining
Deflect Arrows (-1 AP)
A Thousand Cuts I (-1 AP)
A Thousand Cuts II (-1 AP)
A Thousand Cuts III (-1 AP)
Dance of Death I (-2 AP)
Dance of Death II (-2 AP)
Dance of Death III (-2 AP)
Sly Flourish II (-1 AP)
Sly Flourish III (-1 AP)
Rank 57: 1 AP gain
Thief Acrobatics I (-1 AP)
~ Five AP spent total in Thief-Acrobat tree ~
Rank 58: 1 AP gain
Rank 59: 1 AP gain
Haste Boost I (-2 AP)
Rank 60: 1 AP gain
Thief Acrobatics II (-1 AP)
Again this is just a suggestion, I am not forcing you to take it.
Assuming that you are taking three levels of Rogue for Shadow Dodge then your build will become Paladin 5/Ranger 12/Rogue 3.
At the end of level twelve, you will have five strong active damaging enhancements:
Sly Flourish, Bleed Them Out, The Growing Storm, A Thousand Cuts, and Dance of Death
This thread consists of two things: Overview and Detailed enhancements
Enhancement Overview:
Thief-Acrobat Tree:
A) Core Ability:
Staff Control
B) Tier One:
Thief Acrobatics II
Sly Flourish III
C) Tier Two:
Haste Boost I
Tempest Tree:
A) Core Abilities:
Shield of Whirling Steel
Tempest
Graceful Death
Deflect Arrows
B) Tier One:
Improved Reaction III
Whirling Blades I
C) Tier Two:
Improved Parry III
Bleed Them Out III
Whirling Blades II
D) Tier Three:
Critical Accuracy II
Whirling Blades III
Dexterity I
E) Tier Four:
Critical Damage I
The Growing Storm III
Whirling Blades IV
F) Tier Five:
A Thousand Cuts III
Dance of Death III
Here are the Detailed enhancements I planned:
Level 1: Rogue (Rogue 1)
Rank 1: No AP gain
Rank 2: 1 AP gain
Rank 3: 1 AP gain
Rank 4: 1 AP gain
Rank 5: 1 AP gain
Total AP remaining: 4 AP
Level 2: Ranger (Ranger 1/Rogue 1)
Rank 6: No AP gain, 4 AP remaining
Shield of Whirling Steel (-1 AP)
Whirling Blades I (-2 AP)
Improved Reaction I (-1 AP)
Rank 7: 1 AP gain
Improved Reaction II (-1 AP)
~ Five AP spent total in Tempest tree ~
Rank 8: 1 AP gain
Rank 9: 1 AP gain
Rank 10: 1 AP gain
Total AP remaining: 3 AP
Level 3: Rogue (Ranger 1/Rogue 2)
Rank 11: No AP gain, 3 AP remaining
Rank 12: 1 AP gain
Rank 13: 1 AP gain
Rank 14: 1 AP gain
Rank 15: 1 AP gain
Total AP remaining: 7 AP
Level 4: Ranger (Ranger 2/Rogue 2)
Rank 16: No AP gain, 7 AP remaining
Rank 17: 1 AP gain
Whirling Blades II (-2 AP)
Improved Parry I, II, III (-3 AP)
~ Ten AP spent total in Tempest tree ~
Rank 18: 1 AP gain
Rank 19: 1 AP gain
Rank 20: 1 AP gain
Total AP remaining: 6 AP
Level 5: Ranger (Ranger 3/Rogue 2)
Rank 21: No AP gain, 6 AP remaining
Rank 22: 1 AP gain
Tempest (-1 AP)
Whirling Blades III (-2 AP)
Bleed Them Out I (-1 AP)
Bleed Them Out II (-1 AP)
~ Fifteen AP spent total in Tempest tree ~
Bleed Them Out III (-1 AP)
Rank 23: 1 AP gain
Dexterity I (-2 AP)
Rank 24: 1 AP gain
Improved Reaction II (-1 AP)
Rank 25: 1 AP gain
Improved Reaction III (- 1 AP)
~ Twenty AP spent total in Tempest tree ~
Total AP remaining: 0 AP
Level 6: Ranger (Ranger 4/Rogue 2)
Rank 26: No AP gain, 0 AP remaining
Rank 27: 1 AP gain
The Growing Storm I (-1 AP)
Rank 28: 1 AP gain
The Growing Storm I (-1 AP)
Rank 29: 1 AP gain
The Growing Storm I (-1 AP)
Rank 30: 1 AP gain
Critical Accuracy I (-1 AP)
Total AP remaining: 0 AP
Level 7: Ranger (Ranger 5/Rogue 2)
Rank 31: No AP gain, 0 AP remaining
Rank 32: 1 AP gain
Rank 33: 1 AP gain
Whirling Blades IV (-2 AP)
Rank 34: 1 AP gain
Critical Accuracy II (-1 AP)
Rank 35: 1 AP gain
Total AP remaining: 1 AP
Level 8: Ranger (Ranger 6/Rogue 2)
Rank 36: No AP gain, 1 AP remaining
Graceful Death (-1 AP)
Rank 37: 1 AP gain
Rank 38: 1 AP gain
Critical Damage I (-2 AP)
~ Thirty AP spent total in Tempest tree ~
Rank 39: 1 AP gain
Staff Control (-1 AP)
Rank 40: 1 AP gain
Sly Flourish I (-1 AP)
Total AP remaining: 0 AP
Level 9: Rogue (Ranger 6/Rogue 3)
Rank 41: No AP gain, 0 AP remaining
Rank 42: 1 AP gain
Rank 43: 1 AP gain
Rank 44: 1 AP gain
Rank 45: 1 AP gain
Total AP remaining: 4 AP
Level 10: Paladin (Paladin 1/Ranger 6/Rogue 3)
Rank 46: No AP gain, 4 AP remaining
Rank 47: 1 AP gain
Rank 48: 1 AP gain
Rank 49: 1 AP gain
Rank 50: 1 AP gain
Total AP remaining: 8 AP
Level 11: Paladin (Paladin 2/Ranger 6/Rogue 3)
Rank 51: No AP gain, 8 AP remaining
Rank 52: 1 AP gain
Rank 53: 1 AP gain
Rank 54: 1 AP gain
Rank 55: 1 AP gain
Total AP remaining: 12 AP remaining
Level 12: Paladin (Paladin 3/Ranger 6/Rogue 3)
Rank 56: No AP gain, 12 AP remaining
Deflect Arrows (-1 AP)
A Thousand Cuts I (-1 AP)
A Thousand Cuts II (-1 AP)
A Thousand Cuts III (-1 AP)
Dance of Death I (-2 AP)
Dance of Death II (-2 AP)
Dance of Death III (-2 AP)
Sly Flourish II (-1 AP)
Sly Flourish III (-1 AP)
Rank 57: 1 AP gain
Thief Acrobatics I (-1 AP)
~ Five AP spent total in Thief-Acrobat tree ~
Rank 58: 1 AP gain
Rank 59: 1 AP gain
Haste Boost I (-2 AP)
Rank 60: 1 AP gain
Thief Acrobatics II (-1 AP)